✦ THE PRINCIPAL WORKS ✦

Lead Character Design · Celestial RPG
A celestial guardian whose halo dims to warning amber when danger draws near.
Character Design · Heist Thriller
A dark-haired rogue with red-streaked highlights, more cute than menacing until her twin blades come out.


Lead Character Design · Tabletop World
A radiant paladin cast almost entirely in white and gold, built to glow in combat.
Creature & Character Design · Dark Mirror
A shadow-touched mirror of Seraphine, her halo gone cold but not fully dark.

THE BESTIARY AND COURT
Studies, side characters, and denizens gathered from a decade of worldbuilding. Drop your own artwork into any frame.
THE HAND BEHIND THE INK
I design characters for worlds that don't exist yet — building believable myth through silhouette, costume, and the small runic details that hint at a whole culture. My work sits between illustration and design: every hero should read at a thumbnail and reward a second, closer look.
Over the past decade I've contributed lead and supporting character design to indie RPGs, animated pilots, and tabletop worlds. I work traditionally in ink and digitally in Photoshop, Blender, and Procreate.
I
Character Design
Lore, faction design and visual identity systems for consistent world-building.
II
Digital Painting
Rich digital illustration using Procreate and Photoshop, with a focus on light, texture, and mood that brings characters to life.
III
Creature Design
Organic and mechanical creatures with anatomy-grounded silhouettes — from cute companions to terrifying monsters.
IV
World Building
Organic and mechanical creatures with anatomy-grounded silhouettes — from cute companions to terrifying monsters.
V
Turnaround Sheets
Production-ready front/side/back views and proportion guides for 3D artists.
Currently accepting select projects for late 2026 — character lineups, key art, and full visual development.













